About This Game Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency.In Desert Law, player takes on the role of Brad as he begins his quest for vengeance against those who ruined his very existence. After returning to his home village and finding the settlement plundered and destroyed, Brad swears to bring justice to the memory of his slain village. Uniting desolated outcasts, he forges a fighting unit to strike out against bandit gangs, drawing allies under his banner.Use your tactical skills to survive in the harsh wasteland as you control a group of heroes with different statistics, drive various vehicles and fight your way through the enemy lines.FeaturesPost-apocalyptic settingsOver 30 missions with multiple objectives ranging from defense, to rescue, to all-out assaultDetailed isometric visuals combining 2D and 3D graphicsModified Blitzkrieg engine 7aa9394dea Title: Desert LawGenre: RPG, StrategyDeveloper:ArisePublisher:1C EntertainmentFranchise:1CRelease Date: 29 Apr, 2005 Desert Law Torrent Download [portable] AI in this game is utterly dumb.game is too boring , too many dumb tutorials , explanation for everything , its way too annoying.. It looks nice, and runs well enough, kinda like Starcraft 1.However gameplay-wise it's a pain due to horrible path-finding (cars will happily run into trees) and the unpredictability of how a car will move and where the map will allow it to move. That is compounded by the cars tending to want to approach enemies on their own, resulting in one of them deciding to ram a fence when you tell it to drive down a road. Lastly, moving groups is a pain because they always try and keep the same distances as when they started moving, and there doesn't seem to be a way to tell them to move closer together.The nail in the coffin however is that the writing is utterly atrocious.. The story, the gameplay and the RTS aspects are terrible. I enjoyed the comic book art that pushes the story forward, but that's about it. As a kid I loved 1C's games, but for me this is definitely their worst title, even when this game is set in my most favorite setting - the post apocalyptic world. http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=792119811 http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=793254106. It looks nice, and runs well enough, kinda like Starcraft 1.However gameplay-wise it's a pain due to horrible path-finding (cars will happily run into trees) and the unpredictability of how a car will move and where the map will allow it to move. That is compounded by the cars tending to want to approach enemies on their own, resulting in one of them deciding to ram a fence when you tell it to drive down a road. Lastly, moving groups is a pain because they always try and keep the same distances as when they started moving, and there doesn't seem to be a way to tell them to move closer together.The nail in the coffin however is that the writing is utterly atrocious.. If you're into the Blitzkrieg or Sudden Strike series you might take a look at this one. Desert Law is pretty much Blitzkrieg set in a post-apocalyptic world with all those crazy vehicles minus the strategic factor of the previous Blitzkrieg games.In every one of these 29 missions you basically control a bunch of armored dune buggies, Hot Rods or armed trucks and let them charge into hordes of wasteland punks. A handful of the stages are stealth missions, where you guide a story character through deserted ruins. All in all quite a good mission and level design if you ask me, especially the desert maps with all the details look pretty nice. Gameplay on the other hand is always relatively straight-forward and not too demanding.Instead of Blitzkrieg-typical briefings, the missions are interrupted by cheesy comic cutscenes that illustrate the quite shallow story. But still the story lacks sympathetic characters or interesting twists, so don't expect too much. What also differs Desert Law from the other Enigma engine games is the use of hero units. If only one guy from your bunch of "heroes" dies during combat, it immediately leads to failure. This can be quite frustrating, as your heroes bite the dust pretty often in hectic firefights.The Good:+ Detailed maps+ Atmospheric soundtrack+ Cool vehicles and units+ Pretty good mission design+ About 10 to 13 hours of gameplay+ Upgradable hero skills+ Comic cutscenesThe Bad:- No support for resolutions higher than 1280x1024!- Heroes die too fast and lead to failure of mission- Not really interesting story or characters- No multiplayerThe Ugly:-- Nothing really...To put it in a nutshell, I especially recommend this game to fans of the Blitzkrieg\/Sudden Strike family. If in addition you like the post-apocalyptic setting too and if you forgive Desert Law's minor problems, you'll have a pretty good time with this game.7\/10. as many reviews on many games state, it would be a lot bnetter to have some sort of numerical (1-10) sysem or something. I like the setyup of the game, it is older but acceptable graphics. Has a lot of content actually. Devs really should come back and add a card set and achievements to make the purchase a bit more "worth it". But if you can catch it on sale it's a nice litle game. I don't like giving a Neg to a "medium" game. So I always opt for the UP vote. Again, it's alright, nothing to eb overly dissapointed with.. Bought this game years ago and was never able to play it due to incompatibility issues which somehow resolved themselves a while ago. But I gave it a try and couldn't get past the first couple of levels out of sheer frustration. The game stops you LITERALLY every second to explain basic mechanics that are in every one of these types of games. I skipped the tutorial and on the second mission, it tried to teach me how to draw a selection box. That's the type of useless information this game thinks is worthy of stopping gameplay to tell you. EVERY SECOND. I don't have the patience for that \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665. Not recommended.
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